#ifndef _SCENESTART_H
#define _SCENESTART_H
#include "cocos2d.h"

#include "SimpleAudioEngine.h"
using namespace cocos2d;

class SceneStart : public CCScene
{
public:
	SceneStart(void);
	~SceneStart(void);

	virtual void onEnter();
private :
	void click_start(CCObject* pSender);
	void click_setting(CCObject* pSender);
	void click_mute(CCObject* pSender);
	void click_quit(CCObject* pSender);
	void click_mode(CCObject* pSender);

	CCMenuItemToggle * m_pBtnMusic;
	CCMenuItemSprite * m_pBtnLeke;
	CCMenuItemSprite * m_pBtnFriut;
	float m_fScale;

};

#endif